What Is Betrayal at House on the Hill?
Betrayal at House on the Hill is a board game where players explore a spooky old house. Every room you enter is a surprise. But here’s the twist: halfway through the game, one of the players becomes a traitor and turns against the rest.
It’s made for 3 to 6 players and takes about an hour to play. Every time you play, it’s different. That means no two games are the same.
You move your character through the house, build it as you go, collect useful items, and prepare for something bad to happen. It’s part teamwork, part surprise, and part storytelling.
What’s New in the 3rd Edition?

The 3rd Edition came out to improve things from the older versions. Here’s what’s changed:
- Updated artwork that makes the game look scarier and cooler
- Easier rules, especially for new players
- New characters with better backstories
- Over 50 haunts (special endings) to keep it exciting
One expert change: The rules are clearer now. Many people struggled with the second edition’s rulebook. This one fixes that with better layout and examples.
How the Game Works
The game starts with everyone working together. You take turns moving your character and placing new rooms. Each room might have:
- An event (something strange happens)
- An item (you find something useful)
- An omen (something creepy that moves the story forward)
After a few turns, one player triggers the “Haunt.” That’s when the game flips. One of the players becomes the villain. The rest become survivors.
Now it’s one vs many. The rules change. The story becomes clear. One side wins if they complete their goal first.
Example Haunts:
- The traitor becomes a vampire and tries to turn others
- The house starts sinking and players must escape
- A ghost possesses one of the characters
These endings are picked randomly and change each time you play.
Why Players Love the Game
Here’s why people keep coming back:
- Every game tells a different story
- The surprise traitor twist keeps things fun
- It mixes luck and strategy
- It’s perfect for friends or family game night
- It feels like playing in a scary movie
Reviewers also love the storytelling element. It doesn’t feel like just rolling dice—it feels like you’re in a haunted house adventure.
Many fans say this edition is smoother. The game flows better. Players argue less about rules. That means more time for fun.
Things That Could Be Better
Even great games have some weak spots. Here’s what players think could be improved:
Issue | What Players Say |
---|---|
Player elimination | If you die early, you sit out the rest of the game |
Long setup time | Takes time to sort the cards, tokens, and minis |
Some haunts are unbalanced | Sometimes the villain has a much easier time winning |
Component quality | Some tiles feel thin compared to other premium games |
Learning curve for new players | First-time players may take longer to get used to rules |
Advice: Have someone who knows the game lead the first round. That helps reduce confusion and makes it more fun for everyone.
Expert Tips for Playing
If you want a better game night, try these tips:
- Keep the rulebook nearby for quick checks
- Use trays or bowls to organize tokens
- Choose characters randomly to keep it fair
- Don’t rush the Haunt reveal—it’s better if players are ready
- Be okay with surprises. This game isn’t about perfect planning
Game designers suggest reading the Haunt separately once it starts. Don’t read it aloud right away. Let the traitor and survivors take a few minutes to prepare.
Personal Stories from Game Nights
Here’s what real players have shared:
“I was playing with my two cousins, and the Haunt turned my little brother into a ghost king. He beat us with one final roll. We were yelling and laughing the whole time.”
“One time, we triggered a haunt that made the house start to fly into space. We had to find parachutes before it exploded. None of us survived, but we still talk about it.”
“After five games, I still haven’t seen the same haunt twice. Every time is a wild ride. It’s like playing a new game over and over.”
Stories like these are why people love Betrayal at House on the Hill. Even if you lose, you remember the laughs, the screams, and the strange things that happen.
Final Thoughts and Player Ratings
Overall, this 3rd Edition has been well received. Most reviewers agree it fixed old problems and made the game easier to enjoy.
Category | Score out of 10 |
---|---|
Game Design | 9 |
Replay Value | 10 |
Fun with Friends | 9 |
Rule Clarity | 8 |
Component Quality | 7 |
Should you buy it? If you like spooky stories, surprises, and board games where the rules can change mid-game, this one is a good pick.